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    7.31 and Primal Beast

    DOTA2
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    • vaette
      vaette Crazy last edited by

      Here we go, new hero and all: https://www.dota2.com/primalbeast

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      • vaette
        vaette Crazy last edited by vaette

        Real twist: new hero does not look the least bit like a support. Strength hero granted, but attack damage-based stuff happening, so have to think it slots in as a core somewhere.

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        • vaette
          vaette Crazy last edited by

          The quick scan of the heroes I like or would like to play:

          • Clockwerk untouched as a support (level 20 thing good but unlikely to matter.
          • Dark Willow ruined (0.3 second fade time on realm is a ton of defensive potential gone).
          • Earth Spirit buffed a bit overall, nice nice.
          • Hoodwink got a tiny buff.
          • Marci nerfed badly and was already not very good the way I played her.
          • NP support even more garbage than before.
          • Nyx a wash, seems fine.
          • Puck has gotten a few nice buffs, perhaps not enough to make it relevant as a support, but eyeing that still.
          • Spirit Breaker got some substantial nerfs, with the 20 extra mana on charge hurting the most. I don't think it is actually ruined though, e.g. the damage does not matter that much in most situations.
          • Tiny (??)
          • Tusk is overall buffed quite a bit as a support role I think, movement speed reduction hurts, but crit on ult does not really matter compared to cooldown, and more damage on both spells is very good.
          • Weaver as a support probably dead with the aghs now being much worse value. In principle it wins lanes as support anyway, but the teamfight offering is kind of garbage if you don't have another power spike with aghs as at least a potential thing.
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          • Tango
            Tango Crazy last edited by

            Some crazy winrate changes: https://www.dotabuff.com/heroes/trends
            Even for heroes negligible changes like Undying (+7.5%)

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            • vaette
              vaette Crazy @Tango last edited by vaette

              Soul Rip numbers changes are always a wildcard, will veer wildly between bad and broken.

              Tiny up there though, nice, the question marks perhaps a bit of a bad analysis on my part 🙂

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              • Tango
                Tango Crazy last edited by

                Level 1, 5/10+ units:
                old: 95/152
                new: 75/150

                Level 2, 5/10+ units:
                old: 130/234
                new: 125/250

                Level 3: 5/10+ units:
                old: 175/330
                new: 175/350

                Level 4: 5/10+ units:
                old: 200/440
                new: 225/450

                I don't see these numbers making any difference at all.

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                • vaette
                  vaette Crazy @Tango last edited by

                  You are entirely correct, and it has since been clarified what happened by 7.31b: Zombies used to do the basic damage type but didn't have their damage adjusted when it was removed and all damage was made the 100%/100%/100% hero type, which was 33% buff in damage for them.

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