Quake Champions and Unreal Tournament
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This game is in closed beta, but if you sign up you are almost guaranteed to get in: https://quake.bethesda.net/en/signup
Me and Bob have been playing it for a bit, and it is good old fashion fun.
Also a shoutout to Unreal Tournament which is in open alpha:
https://www.epicgames.com/unrealtournament/Been playing that as well. Worth checking out.
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Quake Champions is the Quake Live rework right?
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No. It has some of the same maps and guns obviously, but it is a new game on a new engine.
And if people don't get in instantly, I have some extra beta keys.
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Signed up, but have not gotten a key yet. I tend to be terrible at the Quake twitch shooters, but I might as well give it a solid go!
e: Prioritize more likely candidates for playing it a bit with the keys though, I am not the best target audience, not least because I will usually be unable to play with the people here due to ping etc.
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Got the Quake Champions key! Will try it out one of these days.
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I got a key too, downloaded and had a go. I'm as bad at it as I remember!
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Its good fun but currently very few maps!
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Just finished the, by my poor metered south african internet connections standard, gargantuan Quake Champions download, and only then discovered that the beta is not currently running so I have nothing to show for it
I would like to play Doom, but I literally do not think I would finish the download before I was in Europe anyway.
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They finally added some new maps, a new champion, and from now on the game is open 24/7
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Grrr, reading about it is indeed supposed to work the way Tango says, with incremental updates despite showing a full download. Near as I can tell though it is either a multi-gig update or it really is doing a full redownload for spurious reasons on my end. One day~~~
I will be a bit about from out in the woods over this week (with so-far-unknown internet quality), but the coming weekend I will be sure to get this properly played a bit.
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Got it set up and ready finally. Every multiplayer game that does not come with steam integration is problematic, as one is so likely to forget that it exists if there aren't little notifications that one has friends playing them.
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Quake Champions is getting out of closed beta tomorrow, and will, blessed be, heading to Steam at that point: https://bethesda.net/en/article/TjBBCfxxymoAECG06kwaq/quake-champions-early-access
I have only given the game a quick try, but it seems like it has a lot of promise, but the Bethesda Launcher has been a trainwreck for me, so I have high hopes for just playing it via Steam instead.
Oh, wait, I can only use my closed beta status to keep playing free via the launcher, have to buy in to get it on Steam. F2P to follow later on, a shame though, had imagined this'd be just in time for some proper trial-running at LAN
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And the F2P model they are rolling out is terrible. I have very little faith in the popularity of this game.
You only get one champion to play with, which even excludes you from some game modes, and no way to unlock more without paying money.The game is already struggling with popularity, it's not going to get better by adding a pay wall and making the game completely gimped for free players. Have they not looked at any other game before coming up with it? Is it 2006?
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Surely the only way to attract people is to just make it like the older versions of quake? That's going to be the majority of people who are interested anyway, fuck trying to adapt it with all this p2w shite
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Most proper quake fans are 30+, I don't think there are that many standing by waiting for the plane HD version of Quake 3.
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Nothing wrong at all with a TF-style shooter brought closer to Quake, after all the original TF had a far more Quake-like pace and mobility. All one really would have to do is drag that into something feeling a bit more like Quake 3 (a likely additional move would be to make the classes a bit less specialized, as the manfighting in Quake is too core to lock it down to a few of the players), glitz it up a bit, make sure matchmaking works, and off you go.
They would be almost bound to succeed, since they could draw on the remnants of a fairly large competitive scene to give it a running start in the minds of gamers. The thing they needed to not do though was make it a transparently terrible deal of ye olde F2P/P2W kind.
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You are right, there definitely is space for a Quake game if done right, but there are two things it needs. A couple of classic game modes with no champion abilities, to appease the old complainers, and clan arena, the by far most popular game mode in Quake live.
The first, second and third priority of the developers should be to get people to play the game. This isn't like when Blizzard released Overwatch, they can worry about making money later. They also underestimate their own power to exploit nostalgia. If they release the Doom 1/2 plasma gun skin for $29.99 then I'm sure tens of thousands of people will buy it on day 1, given that tens of thousands are playing the game at that point...
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Big update where they increased health and armor for all champions by +25, made some tweaks to movement, added a new map and a new champion, and finally added ranked matches.
Still a lot of things "missing", and updates are bit slower than I hoped for, but at least it is something.
If anyone is interested in buying the game it may be worth checking out key seller sites like g2a, but make sure you are getting the champion pack and not the starter pack. Also having it on Steam is obviously more convenient than having it on the Bethesda launcher.
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25% off
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Someone should have posted that QC is now actually f2p permanently. I am so terrible at Quake that I don't think I'll find myself playing it with anyone of you, but I'll take a moment and download it at least now that I can duck both the horrible Bethseda launcher and paying money.